SPRINT16 - PM PORTFOLIO

AfroBeets

A product that simplifies and quickens the process of performing Afrobeats Karaoke.

Problem Statement

Africans living in the diaspora need a way to effortlessly perform Afrobeats karaoke during Afrocentric social events/gatherings.

Problem Space Discovery

This problem space stems from a recent personal experience. I was at an Afrocentric social gathering with a karaoke session. More than 95% of the songs performed were Afrobeats. YouTube was the tool being used during the session. I noticed performers were struggling to find the song they intended to perform. When they did, the songs were either sing along versions (different from karaoke versions) or lacked accurate lyrics with no visual cues. In some other cases, performers were abruptly interrupted by 5-15 seconds non-skippable ads before and during their performance.

This bewildering experience resulted in me asking the question “is there a simpler and effective tool for performing Afrobeats karaoke?” Results from my curiosity research lead me to the conclusion that the existing karaoke products do not sufficiently cater for the Afrobeats genre and its karaoke experience.  

Problem Background 

Afrobeats is a growing genre with a vibrant Afropop culture. Within the last decade, this once niche and underrepresented sound of music has become more mainstream. This explosive growth has led to Afrobeats becoming a huge part of Nigerian and African pop culture.  

Over the last 10 years, the atmosphere of Afrobeats music has become huge in the diaspora. Because of this, Afrobeats music is considered the No.1 fun factor in every Afrocentric event or gathering.  For these reasons, there has been a heightened demand for Afrobeats karaoke at these social gatherings.

The creators of SingOn, a web-based PlayStation software, estimated the global karaoke market to be as much as $10 billion USD [7]. This audio-visual interactive type of entertainment usually offered in clubs and bars, where people sing along to recorded music using a microphone [6], is becoming more popular in Afrocentric social gatherings. Nonetheless, the existing process and tools, including Youtube, Spotify and other generic Karaoke websites (Ex. Singa, Karafun, LYRX, Etc.) have proven insufficient with respect to Afrobeats and the entire Afrobeats Karaoke experience. A combination of these impediments has resulted in user frustration and dissatisfaction at the end of a karaoke performance or session.

Research Plan

Conducted a study to understand the major pain points users experience while using existing products for performing Afrobeats karaoke and how these issues contribute to their dissatisfaction with the entire Afrobeats Karaoke experience. Both evaluative and generative research techniques were employed to obtain user experience data and feedback.

Research Insights

User Pain Points

The research confirmed my initial hypothesis. The key insights are as follows:

  • 35% of users surveyed indicated that they play Afrobeats 100% of the time.
  • 35% of users surveyed indicated that they have performed Afrobeats Karaoke at least once.
  • 47% of users surveyed indicated that Afrobeats is a major fun factor in every Afrocentric gathering
  • 50% of users surveyed said they have attended at least (1) Afrocentric event with a karaoke session in the previous 12-months period
  • YouTube ranked number 1 as the most common karaoke tool based on the response of 71% of users surveyed.

Feedback

The preliminary user survey along with the interviews conducted provided the opportunity to further understand the pain points users are currently experiencing while using existing karaoke products.  Ad interruptions and difficulty finding the right song with the correct lyrics were the top 2 stress points users complained about. Users also highlighted limited Afrobeats catalogue and subscription fees as secondary pain points.

Landing on the Solution

Based on the responses from our target, it was evident that the solution needed to embody the Afrobeats culture with a focal point on the entire Afrobeats karaoke experience. The proposed solution will be focused on eliminating the pain points users are currently facing when using existing tools, while sidelining the various inconvenient elements of these products.  

With the two main pain point being Ad interruptions and difficulty finding the right song, the jobs-to-be-done (the solution) needed to be centred on creating a product with the following features:

  • An in-depth catalogue of Afrobeats records within the last 2 decades
  • A consolidated list of the trending top 100 Afrobeats songs
  • Readable and accurate lyrics with visual cues to guide the singer(s)
  • UI that helps performers save time by reducing the number of clicks when searching for a song
  • Zero Ad interruptions during a performance
  • No sign up process or paid subscription plan

 Future Steps

While this product will not be built in the Co.Lab 8-weeks PM bootcamp, I am looking forward to working with a team in the future to establish a roadmap and fully execute on the “how” of the final solution.

I intend to take my experience and lessons learned in this program to develop a future MVP with a team of UX/UI designers and developers.

References

  1. Wikimedia Foundation. (2022, December 1). Afrobeats. Wikipedia. Retrieved December 5, 2022, from https://en.wikipedia.org/wiki/Afrobeats
  2. Wikimedia Foundation. (2022, December 1). Afrobeats. Wikipedia. Retrieved December 5, 2022, from https://en.wikipedia.org/wiki/Afrobeat
  3. Osei, W. B. S., & Writer, S. O. F. (2022, September 19). Afrobeats has gotten its flowers, now what? Highsnobiety. Retrieved December 5, 2022, from https://www.highsnobiety.com/p/afrobeats-gotten-flowers-now/
  4. Nigeria. Migrants & Refugees Section. (2021, May 24). Retrieved December 5, 2022, from https://migrants-refugees.va/country-profile/nigeria/#:~:text=The%20UNDESA%20estimated%20the%20number,(from%20465%2C932%20to%201%2C030%2C322).
  5. Wikimedia Foundation. (2022, December 5). Nigeria. Wikipedia. Retrieved December 5, 2022, from https://en.wikipedia.org/wiki/Nigeria
  6. Wikimedia Foundation. (2022, November 30). Karaoke. Wikipedia. Retrieved December 5, 2022, from https://en.wikipedia.org/wiki/Karaoke      
  7. UK police torrent site threats explained * torrentfreak. Go to TorrentFreak. (n.d.). Retrieved December 5, 2022, from https://torrentfreak.com/uk-police-and-prs-shutdown-karaoke-torrent-site-150313/
  8. Planio GmbH. (n.d.). 5 steps to find your definition of done (with examples and workflows). Planio. Retrieved December 5, 2022, from https://plan.io/blog/definition-of-done/

Learnings

Product Manager Learnings:

Kelly Boyi

This Co. Lab program has been an intense eye-opening experience for me. I intend to carry on expanding my knowledge and skills in the problem space and in the overall product management domain. I was able to employ my knowledge in scrum in writing user stories during the user research phase. Additionally,

I fully understand the importance of focusing on the problem space while keeping the solution space at arm's length. Centering on the “what and why” versus the “how”. This program provided a deep insight on the best practices and techniques on developing a coherent problem statement, a comprehensive research plan and a compelling product requirements specification. Focusing on all these without skewing into the solution space. I learned how user research is essential in identifying the existing pain points and discovering the jobs-to-be-done.

Overall, I have gained valuable knowledge on how to effectively approach a problem space, to enable me drive value creation and leading the execution of a well formulated solution, with the highest prospective impact. As a lifelong learner, I look forward to employing these learnings in my overly progressive personal and professional adventure.

Designer Learnings:

Designer Learnings:

Jo Sturdivant

  1. Adapting to an Established Team: Joining the team in week 6 of 8 was challenging, as I had to quickly adapt to existing workflows, dynamics, and goals. This mirrors real-world situations where you often integrate into teams mid-project, and flexibility is essential.
  2. Work-Blocking for Efficiency: With only two weeks to complete the project, I learned the importance of a structured work-blocking system. This approach allowed me to manage my time effectively and meet deadlines under pressure.
  3. Making Data-Driven Design Decisions: Unlike my past projects, I had to rely on research conducted by others. This was a valuable experience in using pre-existing data to guide design decisions, helping me focus on the core insights without starting from scratch.

Developer Learnings:

Developer Learnings:

Vanady Beard

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As the back-end developer, I learned how important it is to create efficient and reliable systems that support the entire application. This experience also taught me the importance of optimising the database and ensuring the backend is scalable and easy to maintain.

Developer Learnings:

Stephen Asiedu

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As a back-end developer, I've come to understand the importance of being familiar with various database systems and modules. This knowledge enables me to build diverse applications and maintain versatility in my work. I've also learned that the responsibility for making the right choices rests on my shoulders, guided by my best judgement.

Developer Learnings:

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Developer Learnings:

Maurquise Williams

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  1. Process of Creating an MVP: Developing a Minimum Viable Product (MVP) taught me how to focus on delivering core functionalities balancing between essential features and avoiding scope creep.
  2. Collaboration in a Real-World Tech Setting: This experience taught me how to collaborate efficiently in a fast-paced tech environment, keeping the team aligned and productive, even while working remotely across time zones.
  3. Sharpening Critical Thinking and Problem-Solving Skills: This experience honed my ability to think critically and solve problems efficiently. By tackling challenges and finding quick solutions, I sharpened my decision-making and troubleshooting skills in a dynamic, real-world setting.

Developer Learnings:

Jeremiah Williams

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All in all this experience was very awesome I learned that in coding with others being transparent is key

Developers Learnings:

Justin Farley

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I learned how important communication is when working with a team. Communication provides understanding, advice, ideas, and much more. While working with the product team, I’ve found that communication keeps everything flowing smoothly. Working with a team also showed me that every member brings something different to the table and we all have to work together in order to align and meet our end goal.

Full Team Learning