SPRINT29 PORTFOLIo

College Student Mental Health

We want to accomplish how we can develop a better lifestyle for these students such as in aspects of education, career, and personally too.

Problem Space 

Problem Statement  
Mental health is the most common problem that college students face along a daily basis. Due to the numerous college students that are struggling to tackle this issue. It is significant to craft a step by step solution to assist college students to find a better way to overcome this challenge so that they can have a better college lifestyle.
Problem Background  

Since this product revolves around the challenge of college students, our target audience will mainly be from students. So the problem we are addressing will not consist of a wide target audience yet a small and specific one that we are primarily focusing on. The problem we are conveying is the mental health issues that college students face among general campuses. We should address this problem now because based on the article  

Mental Health Crisis on College Campuses summarizes they conducted a survey about college students mental health state and more than 90,000 students across 133 U.S campuses participated in the survey. Depicting these results signifies that mental health is a significant problem for college students and should be promoted as an awareness across college campuses.

Research Insights

User Pain Points

Utilising various media platforms such as discord, instagram, and linked in. I received numerous results from many users that had generated diverse opinions upon this significant topic.

Supporting Data

Based on the survey that I conducted, the question that received the most attention was “Have you experienced any of the following illnesses?” (Depression, Anxiety, Stress, Substance Usage, Eating Disorder) Analysing the results the majority of the users selected were the most affected by stress. Second was depression by 60% and third was anxiety by 40%. Substance usage and eating disorder with 0%

Feedback

Some feedback that I gained from my users that provided their stories on how they overcome the challenge of mental health issues is therapy, breaking things apart, and staying in touch with family and friends. These user stories can make great use into the implementation of the product because it can be the type of product that revolves around the topic of mental health where it sets daily reminders for college students to do the tasks they like doing, whether it be exercise, talking with family, or meditation. This product will give students a sense of satisfaction and help students in aspects of their education as well as their personal life.

Future Steps

Some additional problems to address is the generality of the topic since it doesn’t have a primary focus it could get a bit too broad. Also the scalability how scalable can this product be.

Learnings

Product Manager Learnings:

Ryan Yoo

Thanks to Co.Lab I learned how to conduct User research and break it down into data that is most essential to support the topic that I am learning about. Also learned how to create a spec draft consisting of a problem statement that I am willing to solve and how we can craft a creative solution out of it.

Designer Learnings:

Designer Learnings:

Jo Sturdivant

  1. Adapting to an Established Team: Joining the team in week 6 of 8 was challenging, as I had to quickly adapt to existing workflows, dynamics, and goals. This mirrors real-world situations where you often integrate into teams mid-project, and flexibility is essential.
  2. Work-Blocking for Efficiency: With only two weeks to complete the project, I learned the importance of a structured work-blocking system. This approach allowed me to manage my time effectively and meet deadlines under pressure.
  3. Making Data-Driven Design Decisions: Unlike my past projects, I had to rely on research conducted by others. This was a valuable experience in using pre-existing data to guide design decisions, helping me focus on the core insights without starting from scratch.

Developer Learnings:

Developer Learnings:

Vanady Beard

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As the back-end developer, I learned how important it is to create efficient and reliable systems that support the entire application. This experience also taught me the importance of optimising the database and ensuring the backend is scalable and easy to maintain.

Developer Learnings:

Stephen Asiedu

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As a back-end developer, I've come to understand the importance of being familiar with various database systems and modules. This knowledge enables me to build diverse applications and maintain versatility in my work. I've also learned that the responsibility for making the right choices rests on my shoulders, guided by my best judgement.

Developer Learnings:

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Developer Learnings:

Maurquise Williams

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  1. Process of Creating an MVP: Developing a Minimum Viable Product (MVP) taught me how to focus on delivering core functionalities balancing between essential features and avoiding scope creep.
  2. Collaboration in a Real-World Tech Setting: This experience taught me how to collaborate efficiently in a fast-paced tech environment, keeping the team aligned and productive, even while working remotely across time zones.
  3. Sharpening Critical Thinking and Problem-Solving Skills: This experience honed my ability to think critically and solve problems efficiently. By tackling challenges and finding quick solutions, I sharpened my decision-making and troubleshooting skills in a dynamic, real-world setting.

Developer Learnings:

Jeremiah Williams

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All in all this experience was very awesome I learned that in coding with others being transparent is key

Developers Learnings:

Justin Farley

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I learned how important communication is when working with a team. Communication provides understanding, advice, ideas, and much more. While working with the product team, I’ve found that communication keeps everything flowing smoothly. Working with a team also showed me that every member brings something different to the table and we all have to work together in order to align and meet our end goal.

Full Team Learning