SPRINT15 - Web App

MASTERed

The time management and motivational tool to help struggling students succeed!

Problem Statement

Master’s students who are struggling to finish their thesis need organizational and external motivation tools to complete it in a timely manner.

Problem Discovery

This problem space originated from my own experience in struggling to complete my master’s thesis. I learned early on that I respond best to external deadlines, and the members of my cohort reported feeling the same. My solution was to impose external deadlines and consequences for failure to complete these deadlines on myself. For example, I set a deadline and immediately messaged an adventurous friend that I would take her skydiving if I did not meet this deadline.

My intense aversion to skydiving proved to be an effective tool, and I did reach this deadline on time. I realized others responded to this method of motivation as well; an NPR podcast episode of Radiolab told the story of an activist smoker, who authorized her friend to donate 1,000 USD to an organization with opposing views if she ever had another cigarette and she had not smoked in fifteen years.

This identification of a personal solution got me very interested in this problem in the context of a master’s thesis. Upon further research, I discovered that this was a widespread problem that many simply to not overcome.

Research Plan

It was important during the user research that I set aside my own bias and assumptions to truly understand the whole problem, especially because I came to this project with a solution in mind. During the initial stages of planning, I deeply considered the underlying issue that would lead me to seek accountability from my peers to complete my master’s thesis. I identified some key factors initially, specifically time, motivation, and follow through, and aimed to dig deeper using my cohort for user research.

I constructed my survey and user interview questions with two goals in mind: to understand the biggest obstacles to completing a thesis, and to identify the most effective methods of motivation utilized by students in their pursuit of the thesis. In total, I conducted 3 user interviews, and got 7 responses to my survey from users in my own master’s cohort.

It is important to note here that while the sample group is likely an accurate representative of the target group, the small number of responses presents a potential limitation in validity of data. Nonetheless, the research revealed some compelling insights which I used to compile my product specification document.

Research Insights

Research confirmed some of my assumptions and challenged others. Some key insights are as follows:

·  While most users surveyed reported responding better to extrinsic vs. intrinsic motivation, the distribution was much closer than anticipated. 57.1% of users reported extrinsic motivation as the most effective method of motivation, and 42.7% preferred intrinsic motivation.

·  The biggest obstacle to completing the thesis was more dispersed than anticipated, however the two most selected obstacle selected were predictably, lack of time and motivation in general

·  When asked to freely type what methods they typically use to motivate themselves to complete the thesis, almost all users reported envisioning the future (i.e. how happy they would be when their thesis is finished) and others noted more tangible methods such as setting up tasks and deadlines.

Landing on the Solution

The solution to this problem is a tool which supports students in establishing tasks and deadlines and utilizes rewards/punishments enforced by peer groups to ensure their completion. While I have an idea of how this solution will be enacted, I’m looking forward to working with a team to establish the “how” of the solution.

Learnings

Product Manager Learnings:

Melissa Davidson

I was able to apply and sharpen skills I gained during my master’s program. For example:

  • Survey Writing: constructing questions that are clear, concise, and elicit the desired data.
  • Data Collection: I began the program quite comfortable with conducting interviews as I had conducted, transcribed, and analyzed ten hour-long qualitative interviews for the data collection of my thesis. I learned how to utilize these skills as well as understood the differences between academic and problem-related interview techniques and experiences.
  • Data Analysis: analysis of quantitative and qualitative data to draw strong numerical conclusions and tell stories about a problem space.

I now understand the importance of breaking down a large problem into small, digestible pieces. Starting with the background, including a clear problem statement, and incorporating goals, user stories, and scenarios to communicate the problem effectively. It’s an important skill to be able to focus each of these areas clearly without getting ahead or veering towards the solution. I learned a new way of approaching a problem in an elaborate way.

Overall, the greatest thing I gained was a comfort with the problem space. I was able to shift my thinking to live in the problem space and go from there. To really understand the actual problem and not let my own biases or assumptions about the solution influence research.

Designer Learnings:

Designer Learnings:

Jo Sturdivant

  1. Adapting to an Established Team: Joining the team in week 6 of 8 was challenging, as I had to quickly adapt to existing workflows, dynamics, and goals. This mirrors real-world situations where you often integrate into teams mid-project, and flexibility is essential.
  2. Work-Blocking for Efficiency: With only two weeks to complete the project, I learned the importance of a structured work-blocking system. This approach allowed me to manage my time effectively and meet deadlines under pressure.
  3. Making Data-Driven Design Decisions: Unlike my past projects, I had to rely on research conducted by others. This was a valuable experience in using pre-existing data to guide design decisions, helping me focus on the core insights without starting from scratch.

Developer Learnings:

Developer Learnings:

Vanady Beard

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As the back-end developer, I learned how important it is to create efficient and reliable systems that support the entire application. This experience also taught me the importance of optimising the database and ensuring the backend is scalable and easy to maintain.

Developer Learnings:

Stephen Asiedu

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As a back-end developer, I've come to understand the importance of being familiar with various database systems and modules. This knowledge enables me to build diverse applications and maintain versatility in my work. I've also learned that the responsibility for making the right choices rests on my shoulders, guided by my best judgement.

Developer Learnings:

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Developer Learnings:

Maurquise Williams

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  1. Process of Creating an MVP: Developing a Minimum Viable Product (MVP) taught me how to focus on delivering core functionalities balancing between essential features and avoiding scope creep.
  2. Collaboration in a Real-World Tech Setting: This experience taught me how to collaborate efficiently in a fast-paced tech environment, keeping the team aligned and productive, even while working remotely across time zones.
  3. Sharpening Critical Thinking and Problem-Solving Skills: This experience honed my ability to think critically and solve problems efficiently. By tackling challenges and finding quick solutions, I sharpened my decision-making and troubleshooting skills in a dynamic, real-world setting.

Developer Learnings:

Jeremiah Williams

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All in all this experience was very awesome I learned that in coding with others being transparent is key

Developers Learnings:

Justin Farley

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I learned how important communication is when working with a team. Communication provides understanding, advice, ideas, and much more. While working with the product team, I’ve found that communication keeps everything flowing smoothly. Working with a team also showed me that every member brings something different to the table and we all have to work together in order to align and meet our end goal.

Full Team Learning