QuiteLikeU
Easily check and edit your online content & copy for uniqueness and originality with QuiteLikeU.
Problem Space
Problem Statement
How might we create an environment where online entrepreneurs can confidently produce written sales copy that is unique and doesn’t unintentionally infringe on others’ intellectual property?
Problem Background
According to CB Insights, 14% of businesses fail due to poor marketing while based on a study conducted by Fundera, 42% failed due to unoriginal or useless products and services.
Businesses need to constantly put out unique written content to advertise and stand out, but it’s increasingly difficult to come up with fresh ideas that other entrepreneurs haven’t already come up with.
Intellectual property infringement is a huge issue in the online entrepreneurship world, especially on social media, and entrepreneurs need a way to check what they’re creating quickly and efficiently without worry they’re stealing or using another brand’s unique messaging or trademarked or copyrighted ideas.
With the advent of AI like ChatGPT and Bard that can create on-demand copy for entrepreneurs, sounding like everyone else can literally mean a business owner can’t generate enough cash to stay in business.
While there are tools like the United States Patent and Trademark Office’s Intellectual Property Tool - that just checks their database for registered trademarks and copyrights. It doesn’t scan or crawl social media to check if certain phrases or taglines are being used.
QuiteLikeU does.
Research Insights
User Pain Points
Through 3 user interviews, 50 Google, Reddit, Twitter, Instagram, LinkedIn, and YouTube searches, and deep dives in comments and threads of 5 Facebook Groups, I found a common thread among entrepreneurs and content creators who need to create content to market themselves and their businesses:
- “I’m worried my copy won’t be original enough and that I’ll inadvertently plagiarize someone else’s work.”
- “What if I unknowingly use a copyrighted phrase or slogan in my copy and end up facing legal action?
- “What if someone else claims that my copy infringes on their intellectual property, and I have to spend time and money defending myself?”
Supporting Data
- 80% of users interviewed felt there was no solution for discovering if they were infringing on someone else’s intellectual property with their copy.
- The 20% who felt there was a solution thought they would either need to do extensive research themselves or spend thousands to hire a lawyer to go through all their copy. All the users interviewed did not believe a time or money-efficient solution existed.
- 89% of the social media searches revealed common language threads - “worry,” or “concern,” “accidentally,” “unintentionally,” “inadvertently” “unknowingly.”
- This data indicates customers have deeply rooted worries about how infringement can affect their business - and that it’s usually not intentional. 75% of all social media searches surveyed included language around getting hit with a lawsuit or having to spend time or money they don’t have.
Solution
The QuiteLikeU MVP will have the ability to enter in sales copy they’ve written and receive various outputs to help them determine the “uniqueness” factor of their copy.
The accelerated timeline meant a focus on two of the most important feature based on users’ pain points:
- Registered/In Registration Intellectual Property Checker: As a user, I want to be able to input my copy and see if anyone else has registered or is in the process of registering the language federally.
- Scenario: This feature would crawl the United States Patent and Trademark Office site and Gazette for trademarks and copyrights related to the language used within the copy. The tool would provide exact or close matches based on trademarks that are registered or have been applied for. Tool would also provide infringement possibility score based on filters including industry, trademark class, and other elements.
- Social Media Checker: As a user, I want to be able to input my copy and see if anyone else has registered or is in the process of registering the language federally.
- Scenario: This feature would crawl text-based content on social media apps such as but not limited to Instagram, Twitter, and YouTube and return a score of how often a phrase is used on social media.
User Flow
Below is an example of a high-level user text to flow to explain how a user checks for intellectual property infringement.
Enters website > Creates username and password > click on login button > user is presented with interface with filters on top > user chooses filters based on most closely matched categories in a drop down menu - industry, trademark class, where copy is posted or will be posted. > copy and pastes copy into open text field > presses enter > receives a notification at top of page: potential matches found/not found > API pulls from USPTO database and surfaces potential matches > if matches found, list of several different kind of matches are displayed with similarity scores based on filter - exact, relative, etc > user saves matches as a note for future content > user edits copy in web app to remove or adjust > overall infringement possibility score updates
Future Steps
Before developing the MVP version of this product, I would need to understand the technical complexities of building a crawler that accurately scrapes both the USPTO website’s database and social media and set clear criteria for infringement possibility.
There would need to be significant development resources (or at least assuming there would be), but this is a unique project that I would love to pursue once I have an understanding of resource requirements. As an entrepreneur myself who is a copywriter who needs to write unique content for others and for myself, this web app could be added to my business model as a potential income-generating asset. I’ll be trademarking!
Monetizing this tool could include partnerships with trademark attorneys or even including further insights or capabilities in a subscription model, which could lead to monthly recurring revenue.
Learnings
Product Manager Learnings:
Alicia Castro
Product ideation should include engineering as stakeholders to determine difficulty and feasibility of product development. In-depth market research is required to understand how other tools may have part of these features
Designer Learnings:
Designer Learnings:
Jo Sturdivant
- Adapting to an Established Team: Joining the team in week 6 of 8 was challenging, as I had to quickly adapt to existing workflows, dynamics, and goals. This mirrors real-world situations where you often integrate into teams mid-project, and flexibility is essential.
- Work-Blocking for Efficiency: With only two weeks to complete the project, I learned the importance of a structured work-blocking system. This approach allowed me to manage my time effectively and meet deadlines under pressure.
- Making Data-Driven Design Decisions: Unlike my past projects, I had to rely on research conducted by others. This was a valuable experience in using pre-existing data to guide design decisions, helping me focus on the core insights without starting from scratch.
Developer Learnings:
Developer Learnings:
Vanady Beard
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As the back-end developer, I learned how important it is to create efficient and reliable systems that support the entire application. This experience also taught me the importance of optimising the database and ensuring the backend is scalable and easy to maintain.
Developer Learnings:
Stephen Asiedu
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As a back-end developer, I've come to understand the importance of being familiar with various database systems and modules. This knowledge enables me to build diverse applications and maintain versatility in my work. I've also learned that the responsibility for making the right choices rests on my shoulders, guided by my best judgement.
Developer Learnings:
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Developer Learnings:
Maurquise Williams
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- Process of Creating an MVP: Developing a Minimum Viable Product (MVP) taught me how to focus on delivering core functionalities balancing between essential features and avoiding scope creep.
- Collaboration in a Real-World Tech Setting: This experience taught me how to collaborate efficiently in a fast-paced tech environment, keeping the team aligned and productive, even while working remotely across time zones.
- Sharpening Critical Thinking and Problem-Solving Skills: This experience honed my ability to think critically and solve problems efficiently. By tackling challenges and finding quick solutions, I sharpened my decision-making and troubleshooting skills in a dynamic, real-world setting.
Developer Learnings:
Jeremiah Williams
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All in all this experience was very awesome I learned that in coding with others being transparent is key
Developers Learnings:
Justin Farley
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I learned how important communication is when working with a team. Communication provides understanding, advice, ideas, and much more. While working with the product team, I’ve found that communication keeps everything flowing smoothly. Working with a team also showed me that every member brings something different to the table and we all have to work together in order to align and meet our end goal.